(For ultra-realistic characters)
Part 2.1
– Flattening: Preparation and the Flatten command
Part 2.2 – Flattening: Manual Flatten Techniques
Part 2.3 – Flattening: Stretch testing and final
adjustments
Part 2.4 – Final Touches Before Mapping
Part 2.5 – Final Touches Before Mapping 2
Part 3.1 – Mapping the
Face: Creating the Guides
Part 3.2 – Mapping The
Face: Creating the work files.
Part 3.3 – Mapping The
Face: Screen Test Setup.
Part 3.4 – Mapping The Face: Reference Material.
Part 3.5 – Mapping The Face: Layered Maps
Overview
Part 3.6a – Mapping The Face: Creating the Base from an Image
Part 3.6b – Mapping The Face: Creating a Base from scratch
Part 3.6c – Finishing the Wrinkle Base
Part 3.6d Building the Color Base
Part 4.1 – The Bump Maps: Finishing the Wrinkle Map
Part 4.2 – The Bump Maps: The Pore Map
Part 4.3 – The Bump Maps: The Whisker Map
Part 4.4 – The Bump Maps: Fine Tuning
Part 5.1 – Back to the Color Map
Part 5.2 – Finishing the Color Map
Part 9.1 – The Back to the Back
Part 9.2 – Cloning the Maps and Checking the Seam