Facial Layered Mapping Tutorial

(For ultra-realistic characters)

Table of Contents

Preface

 

Part 1 – Creating the Groups

 

Part 2.1  – Flattening: Preparation and the Flatten command

Part 2.2  – Flattening: Manual Flatten Techniques

Part 2.3  – Flattening: Stretch testing and final adjustments

Part 2.4  – Final Touches Before Mapping

Part 2.5  – Final Touches Before Mapping 2

 

Part 3.1 – Mapping the Face: Creating the Guides

Part 3.2 – Mapping The Face: Creating the work files.

Part 3.3 – Mapping The Face: Screen Test Setup.

Part 3.4  – Mapping The Face: Reference Material.

Part 3.5 – Mapping The Face: Layered Maps Overview

Using an Image to Create the Map Base

Part 3.6a – Mapping The Face: Creating the Base from an Image

Creating the Map Base from Scratch

            Part 3.6b – Mapping The Face: Creating a Base from scratch

            Part 3.6c – Finishing the Wrinkle Base

            Part  3.6d Building the Color Base

 

Part 4.1 – The Bump Maps: Finishing the Wrinkle Map

Part 4.2 – The Bump Maps: The Pore Map

Part 4.3 – The Bump Maps: The Whisker Map

Part 4.4 –  The Bump Maps: Fine Tuning

 

Part 5.1  – Back to the Color Map

Part 5.2 – Finishing the Color Map

 

Part 6.1 – Specular Intensity

Part 6.2 – Specular Size

 

Part 7.0 – The Diffuse Map

 

Part 8.0 – Tweaking the Maps

 

Part 9.1 – The Back to the Back

Part 9.2 – Cloning the Maps and Checking the Seam