Have your work file
(SkinFrontSectionWork<NNN>.psd -- <NNN> is the latest version
number). In your work file have only the
Bump layer set open and visible. Have your model open in A:M. Have the modeling window open.
After that last section it might be good to back up a bit and recap the big picture for the bump maps so to speak. On the FrontSection group you’ll wind up with 1 to 4 separate bump maps. Only 3 were shown in section 4 because Veins are a special case. You might even have others but I don’t like to take it that far nor complicate this by getting into it. The four possible bump maps are:
(In the order they will appear in the PWS)
Number 1 – the Wrinkle map -- is always required is the map that you just created using all those separate layers. You’ll have all of those layers visible when you create this map (except perhaps the Vein layer… see below).
Number 2 – the Vein map – is optionally a separate map (otherwise it is part of the Wrinkle map). You would make this a separate map if you wanted to animate the vein intensity. To make this a separate map, change the Vein layer’s Blend mod to normal and move the layer above the Noise layer. When you create the Vein map, you make it uppermost visible layer in the Bump layer set and it will hide the layers below it.
Number 3 – the Pore map – is usually required so individual pores will show up when the light hits the model at the right angle. On some very young characters, or if you just wanted an exceptionally smooth face you can forgo this as the Wrinkle map provides an appearance of pores. This map only has one layer and it will be placed above the Noise layer. When you create this map, you make it uppermost visible layer in the Bump layer set and it will hide the layers below it.
Number 4 – the Whisker map – needed when you want Whiskers. This map only has one layer and it will be placed above the Noise layer. When you create this map, you make it uppermost visible layer in the Bump layer set and it will hide the layers below it.
You already have the first two, the remaining 2 layers are very simple.

Figure 4.2.1

Figure 4.2.2
Go to Part 4.3 – The Bump Maps: The Whisker Map