Facial Skin Layered
Mapping
Part 4.3 – The Bump Maps: The
Whisker Map
Before You Begin
Have your work file
(SkinFrontSectionWork<NNN>.psd -- <NNN> is the latest version
number). In your work file have only the
Bump layer set open and visible. Have your model open in A:M. Have the modeling window open.
Introduction
Whiskers are very easy.
- Hide
everything and create a new layer outside the Bump layer set above the
Backing layer.
- Fill
it with 50% gray – we’ll call this ‘gray’ layer.
- Add
another layer above this and fill it with black, set the Blend mode to
Dissolve and the Opacity to 12 – we’ll call this dissolve layer.
- Add
a new layer above this layer, hide bottom gray layer (make sure only the 2
last layers you created are visible) and then merge visible merging the
dissolve and new layer. Well call
this new layer the Stubble layer.
- Set
the Opacity of the Stubble layer to 54% and make the ‘gray’ layer visible.
- Make
the Guide2 layer visible then select Stubble layer.
- Using
the Guide2 layer as a guide, draw where stubble should be.
- Now
invert selection (<shift><ctl>i) and press delete. This should leave only the area you want
whiskers on.
- Now
merge Stubble and Gray layer and rename Whiskers.
- Move
to top of Bump layer set.
- Save
your files.
Go to Part 4.4 – The Bump Maps: Fine Tuning