Facial Skin Layered Mapping

 

Part 5.1  – Back to the Color Map

Before You Begin

Have the work you have done in your work file (SkinFrontSectionWork<NNN>.psd) firmly backed up by saving to a new version which you have open in Photoshop (steps we take now, if done wrong could possibly mess up things you’ve already done).  Also have reference images of the role model open which show the skin color that you are after.  Have your model open in AM.

Introduction

The color map is a combination of a base color altered by different bump maps the slightly colored in select area from samplings from you reference images (females wearing makeup more then male models).  One thing you need to do is as you make adjustments to the layers is to note what adjustments you make in the layer name.  You do not ‘have’ to record adjustments to Opacity and Blend mode as you can see these by selecting the layer but, if you for any reason change the Blend mode to Normal and crank up the Opacity to 100% to see the layer the way it really looks, you can forget what you had.  Of course if you adjust the brightness and contrast… the settings you use here will be lost unless you take note of them before pressing ‘Okay’ and then record them.  Using the layer name is the easy way to do this.  Figure 5.1.0 shows my Layer pallet and how this looks.

 

 

Figure 5.1.0 – In the Diffuse 4 layer I note the Blend mode, Opacity and the settings used in the Brightness/Contrast adjustment.  Now if I need to re-create this layer to make it darker or lighter I can know what settings were used and have a starting point to work from.

 

  1. Hide everything but the following Bump layer set layers: Noise, Chin, Neck2, Neck, Wrinkles and Bump Base (the last layer is a normal layer filled with 50% gray that acts as a stop gap). 
  2. Do Image->Duplicate then flatten the duplicate image (Figure 5.1.1).  Do Select All (<ctl>a) and copy (<ctl>c).

 

 

Figure 5.1.1

 

  1. Return to your work file and hide the bump layer set and make the Color layer set visible.  Expand it if needed and select the Skin Pale layer.  You will need a reference to the skin color you have come up with – I just used my roll model reference images but you could also create a small sample of the color.
  2. Do Edit->Paste (or <ctl>v) and a new layer will be created above the Skin Pale layer containing the bump maps you flattened.  You can go back and nuke the duplicate image you made.
  3. Rename the new layer Diffuse 1 and change the Blend Mode to Multiply.
  4. Everything now is subtle.  Lower the Opacity of this layer until you can just barely see the markings on this layer (Figure 5.1.2).  As you will see, there are no hard and fast numbers in this part.  Okay but now you lost your color.  Do Image->Adjustment->Brightness/Contract and adjust the Brightness until you have your color back (Figure 5.1.2).  This may dim the markings and you may have to increase the contrast to get these back and then do the Brightness again until you have your color back.  This is a  process we’ll use for several other layers later.

 

 

Figure 5.1.2

 

  1. Next go back up to your Bump layer set and Duplicate the Pores layer and rename it Diffuse 2 then drag it down into the Color layer set above the Diffuse 1 layer.  Hide the Bump layer set so you can see what you are doing.
  2. Select Diffuse 2 and run Gaussian Blur with a Radius of 1.  Set the Blend mode to Hard Light and reduce the Opacity until the blurred pose map barely shows (Figure 5.1.3).

 

 

Figure 5.1.3

 

  1. Now we’re starting to get the subtle skin tone variation we need.  Next  go back into the Bump layer set and duplicate the Softness Base layer and name this layer Diffuse 3 and move it into the Color layer set above Diffuse 2 and change the Blend mode to Overlay.
  2. It might help to hide the Diffuse 1 and 2 layers and zoom in to the face area for this.  Lower the Opacity until you can just see the softness pattern then, unhide the other diffuse layers and use Brightness and Contrast to bring back the color.
  3. Next you duplicate add the Softness Cap layer (only this layer, not anything else you may have added to increase the softness) to the stack naming it Diffuse 4.  Zoom out as this one has a large pattern.  Change the Blend mode to overlay and do the same thing: decrease the Opacity until you can just barely see the pattern then get the color back with brightness and contrast adjustments.
  4. This concludes the first phase of the color map development: general color chaos and simulation of light caught in the wrinkles.  It’s a good idea to test things out now on your model and tweak what you have so far… the changes you made to each layer with the brightness and contrast can not be undone so any tweaks here will mean grabbing another copy of that layer and redoing.  Mine looks like Figure 5.1.4 and 5.1.5 so far.

 

 

Figure 5.1.4 Shows subtle pattern around the eyes and mouth

 

 

Figure 5.1.5 – avoid splotches and dark marks

 

Go to Part 5.2 – Finishing the Color Map