Facial Skin Layered Mapping

 

Part 6.2 – Specular Size

Before You Begin

Have your work file open in Photoshop.   Have your model open in AM.

Introduction

In this section we focus on the size which will increase with dry or rough areas and soft areas and will be smaller in hard or smooth areas and wet areas.  

 

  1. Delete the temporary 50% gray layer we placed in the Spec Size layer set in the last section.
  2. Now open the wrinkle bump map SkinFrontSectionWrinklepBump.tga, select all and paste this into Spec Size layer set.  Rename the layer Spec Size Base.  Close SkinFrontSectionWrinklepBump.tga.
  3. Duplicate Spec Size Base, move the duplicate to the Diffuse layer set and rename this layer Diffuse Base.  Hide the Diffuse layer set, well come back to this later.
  4. Select the Spec Size Base and apply G-Blur/Radius=3.  Repeat with Radius=6.
  5. Do Adjustments->Brightness/Contrast and set the Contrast = -50.
  6. Duplicate the layer and call it Smooth and set the Blend mode to Soft Light.
  7. Duplicate this layer and call it Darken and set the Blend mode to Darken (Figure 6.2.1).

 

 

Figure 6.2.1

 

  1. That’s it!  Save, generate the map and test it (Figure 6.2.2).

 

 

Figure 6.2.2

 

  1. I’m pretty happy with mine though a screen test is really needed to judge the specular maps.  If you feel you need to make adjustments create two Overlay areas above the Darken layer; one called Smaller which you darken to reduce the size; one called Larger which you lighten to increase the size.

 

Go to Part 7.0 – The Diffusion Map