Facial Skin Layered
Mapping
Part 3.6b – Mapping The Face: Creating a Base from scratch
Before You Begin
Read the Actor Character Profile in the Character
Control document and open and review any reference images in the model’s
Reference folder. Open up the work file,
SkinFrontSectionWork001.psd in Photoshop.
Introduction
You will need reference images of some person –
perhaps the actor or actress listed in the character’s Control document under
‘Role Model’ (search the Internet for pictures) or, a photographic of
someone. You’ll use this as a guide
through out the development process for wrinkles, blemishes and also to lift
colors from.
- Hide
all the layers except the Gride2, Mask and Backing layers.
- Unlock
the Gride 2 layer and reduce the opacity to
about 35% so you can just barely see it.
- Now
select the Bump layer set and unhide this.
- Create
a new layer and name it Softness Base.
- I
also like to arrange the reference images off to one side so I can get to
them quickly. I make them as small
as I can make them and still see what they are so they take up less room
then use the rest of the screen to maximize the work file (Figure 3.6b.1).

Figure 3.6b.1
- First
we will create a couple of softness maps.
To start, well mix up a rather standard random softness brew so we
have a pattern we can reuse. Open a
new image 256x256/RGB mode and fill it with black. So you can see the subtle changes we’ll
be making, maximize this layer then zoom to fill the screen by double
clicking on the hand tool.
- Then
add a new layer, fill it with white, make the opacity 90% and set the
blend mode to Dissolve.
- Select
the Background (or last layer… the back one) and hit <Shift><Ctl>n to create a new layer below the dissolve
layer.
- Select
the dissolve layer and hit <Ctl>e to merge
it with the new layer below it. We
did this so that we could edit the dissolve layer.
- Now
select Filter->Gaussian Blur and set the
radius to about 2.5. You should
wind up with something like Figure 3.6b.1.
This is a temporary work file so we will not bother with naming
layers too much but for sanity’s sake lets rename
this layer to ‘dissolve’. At this
point you should have this layer and below it a layer (or background)
which is filled with black.

Figure 3.6b.1.
- Next
change the blend mode of the dissolve layer to Overlay with an opacity of 40%.
- Select
the bottom layer currently filled with black and fill it with 50% gray (to
do this, select 50% Gray from the swatch panel then with the bottom layer
selected hit <Alt><Backspace>).
- Select
the dissolve layer and add Noise with an Amount of 6% and Uniform
Distribution. The change will be
subtle but important.
- Next,
to the dissolve layer apply the Pixelate->Pointillize filter with a cell size of 3.
- Now
the good old Brush Strokes->Splatter filter, Spray Radius=9,
Smoothness=2.
- Now
duplicate the dissolve layer (you should still have blend=Overlay and
Opacity=40%). You should not have
something like Figure 3.6b.2.

Figure 3.6b.2
- Almost
there… now flatten the image (<alt>l, f), convert to gray scale
(<shift><ctl>u) and do Adjust Levels
and set the Output Levels to 0, 215.
- To make it a tillable image do Filter->Other->Offset
and set this to 20/20. This slides
the image over in the frame so that you can see how the edges of the image
will blend together.
- Using
the rubber stamp set to brush #9, opacity=90, Flow=100 and Aligned
checked, get rid of any lines or areas that show at the seam. Use sparingly – only enough to get rid
of any seams.
- Move
the seams back by doing Offset -20/-20. Your final image should look something
like Figure 3.6b.3.

Figure 3.6b.3
- Now
save this file to your wip folder as SoftnessBase.psd
then, do ‘save as’ and save again to SoftnessBase.tga.
- Now
use the tga image to define a pattern. Do <ctl>a
to select all of the image then do
Edit->Define Patten.
- Now
hold your right hand over your head, make a fist and, in a loud voice say
“YES!”.
- We
might as well use our new pattern now… switch to
the SkinFrontSectionWork001.psd image.
Make sure that the Softness Base layer is still selected. Select the Paint Bucket and in the tool
options specify Fill=Pattern, normal, Opacity=100%. Click any where in the image and the
layer will fill with the skin patter you just created. Hide the Grid2 and Mask layers and zoom
in to make sure that the tile seams do not show. You should have something like Figure
3.6b.4.

Figure 3.6b.4
- Save
your work image and close out the temporary images you used to make the
pattern.
Go to Part 3.6c – Finishing
the Wrinkle Base