Facial Skin Layered
Mapping
Part 2.2 – Flattening: Manual Flatten
Techniques
Before You Begin
Open the new version you saved in part 2.
Note: These instructions are for a Windows PC.
Introduction
Manual flattening involves:
- Deciding
on a plane or line to flatten to (in our case, plane where the already
flatten part of the face is now)
- Selecting
the mesh that is not on this plane
- Going
into rotate mode
- Moving
the pivot point to the last part of the mesh (or the last CP) which on the
plane we are flattening to
- Rotating
the mesh until the next part or CP is on the plane
- Unselecting
the part or CP we’ve just aligned to the plane
- Moving
the pivot point to this part or CP
- Rotating
until the next part or CP is aligned
- And
so on until we are done
- In
wire frame mode switch to the top view.
- You
should see the part of the face we flattened in the last step forming the
flat plane we will flatten the remainder of the mesh to. This part should be locked. You should see un-flattened mesh on
either side. Select on side.
- The
flattened part has stretched the mesh out.
The first task is to move the un-flattened mesh up and out until it
is roughly aligned with the flattened part we’ll use the front tip of the
ear as a guide -- Figure 2.2.1

Figure 2.2.1
- Switching
to the modeling window, get an rough idea of how much space is between the
CP at the tip of the ear and CP in the flattened mesh then, switch back to
the action window and move the tip of the ear outward to roughly this
distance – Figure 2.2.2

Figure 2.2.2
- Do
this to both sides of the mesh.
Moving forward we will try to duplicate our adjustments to both
sides of the un-flattened mesh.
- After
we’ve aligned both sides, select one side and go to rotate mode. Move the
pivot point to the front edge of the ear – Figure 2.2.3

Figure 2.2.3
- Now
rotate the mesh until the ear is roughly aligned with the plane of the
flattened mesh. Do this to both
sides – Figure 2.2.4

Figure 2.2.4
- Now
we need to add the ears to the locked mesh. Unlock the mesh and in the PWS select the
TmpFrontSectionOne group and the ears group,
invert the selection and click on ‘Lock’.
- Select
the mesh on one side, chose a horizontal spline
that is roughly in the center of the mesh and is easy to see. We will use this as a guide for
flattening the reminder of each side.
The first CP on this spline that is not aligned with the flattened
plane is the CP we will next rotate into place – Figure 2.2.5 #1. As best as you can, find the point that
this spline becomes aligned with the flattened plane – this is normally
the point were it connects to the flattened
mesh. Go into rotate mode and move
the pivot point to this connection point – Figure 2.2.5 #2.

Figure 2.2.5
- Now
rotate this CP onto the flattened plane as shown in Figure 2.2.6.

Figure 2.2.6
- Now you need to move the pivot point to
the CP that you’ve just aligned – Figure 2.2.7 #1.
- Un-select the CPs
on the vertical spline you previously had the pivot point on (you don’t
want to rotate these off the flattened plane) – Figure 2.2.7 #2
- Now rotate the next CP into place –
Figure 2.2.7 #3

Figure 2.2.7
- Continue
in this manner until you reach the end of the mesh on one side. You will have aligned the spline you
chose as a guide but of course the rest of the mesh is not yet flattened yet
and this is okay. Repeat the
process on the other side. When
this is done go to the front view and save. The mesh should wind up looking
something like Figure 2.2.8

Figure 2.2.8
14. Now go to the side view. We will see the mesh that has yet to be
aligned. Somewhere near the middle the
mesh should line up with the flattened plane.
Select the CPs above this area (Figure 2.2.9)
and repeat the flattening process we just used from the top view: go into
rotate mode; move the pivot point to the area aligned with the flattened plane
(Figure 2.2.10); rotate the next CPs on the flattened
plane; unselect the CPs you just rotated; move the
pivot point to these CPs; rotate and repeat until
done.

Figure 2.2.9

Figure 2.2.10
- Repeat
the process with the CP on the lower half.
You should wind up with something like Figure 2.2.11

Figure 2.2.11
- The
CPs are now roughly in
position so we will go ahead and completely flatten the mesh. Still in the side view, unlock all the
mesh, select the entire mesh, go into scale mode and move the sides
together until the mesh is flat – Figure 2.2.12

Figure 2.2.12
- Your
mesh should now be flat from the side and top views and from the front
view look something like Figure 2.2.13.

Figure 2.2.13
- Save
to a new version and update the revision notes.
Next -- Part 2.3 – Flattening: Stretch testing and
final adjustments