Facial Skin Layered
Mapping
Part 2.5 –
Final Touches Before Mapping 2
Before You Begin
Open the latest version of the model project
file. Select the FrontSection group and
hide the rest. Open the FrontSectionFlatten
action, embed the action, edit the action.
Introduction
Now we must close the eyes.
- Switch
to the model window and look at the eye lids. On the inner upper and lower
lids will be a thin ring of patches – it may or may not go completely
around the eye opening (figure 2.5.1).
This area is important; it is where the eyelashes will come out of
and where the eyelash follicles will go.
The important thing you need to know right now is that when we
close the eyes, these patches should remain the same thickness.

Figure 2.5.1
- While
we’re in the modeling window note that you can switch to this window and
carefully select the a CP, a group of CPs or a spline then switch back to
the Action window to verify what splines you are dealing with. Or., you can select a cp in the modeling
window where it is easier to see and then go back to the Acton window and
move it (this may sound silly now but the flattened mesh can stack splines
and make things confusing and this is something I find helpful from time
to time).
- Now
switch to the action window. Well
close the eye along an imaginary line between the outside corner of the
eye slit and the bottom of the inside tear duct (figure 2.5.2)

Figure 2.5.3
- Notice
in figure 2.5.3 how much the eyelash patches have deformed – we’ll need to
move these back their approximate size and make them even.
- Start
by moving the eyelash splines up to the imaginary line and adjust the
height of the eyelash patches.
These are the only two splines that will be adjusted for the lower
eye lid (Figure 2.5.4).

Figure 2.5.4
- Next
bring the upper eyelash splines down until they just contact the lower
ones. This will close the tear
duct. Try to align upper to lower
spines where this alignment works out.
Again adjust the height of the splines and even them out (Figure
2.5.5)

Figure 2.5.5
- Go
to the next spline up and move this down a little over half way (figure
2.5.6)

Figure 2.5.6
- Next
move to the next spline up and, with the exception of the CP above the
tear duct (you won’t move this one), move each CP down a tad so that the
spline you moved in step 7 is about half way in between (Figure 2.5.7)

Figure 2.5.7
- Finally,
adjusting only the splines that you moved, tweak them until the splines
flow more naturally with the spline curves above an below (Figure 2.5.8).

Figure 2.5.8
- Now do the other eye.
- One final thing: you’re going to be
drawing within the upper and lower eye lash patches so make sure you’ve
left enough room to do this.
- As usual, save the action out to file
then re-embed so it is backed up within the project. Then save to a new version.
Go to Part
3.1 – Mapping The Face: Creating the Guides