Part 3.1 – Mapping the Face: Creating the Guides
Open a new version of the model project file (save to a new version if needed but, previous work should be archived). Select the FrontSection group and hide the rest. Open the FrontSectionFlatten action, embed then edit the action and go into muscle mode.
First we must figure out what scale to use in AM to
guides of equal relative size. In this
example we only have two face sections to deal with but, each must be mapped at
the same scale or they will look different.
So we’ll determine this and record the numbers involved on the model
control board (e.g. within the EXCEL workbook for the model). A new sheet can be created for this purpose
and later these zoom levels will help us in placing the decals and also, if we
have to redo them.
Once we have guides, we need to equally scale these
to the resolution we want our maps to be.
Our product must be able to stand up to the various resolutions offered
on the Internet but also to those of the ‘silver screen’ – our work will almost
certainly appear television sooner or later.
It is even conceivable that our product might appear on theater screens
with other ads and commercials commonly played before the previews start. However, face map resolutions for the later
can be huge (typically 4096x4096) and this would impact production time too
much at this point. A close up on TV
might require 2048x2048 but given the nature of our product we’ll content
ourselves with less, something more in the 1048x1048 range for the general face
area. But the actual resolution depends
on the flattened mesh we wish to cover.
Another factor is the smallest element of the map you want to resolve
and, for the face, this is the human pore.
So we’ll work with a resolution that will work for the Internet nicely,
resolve each pore if needed and also, get by on TV. If the size stresses your PC, we can do
several things including scaling the size down a bit. But we have to start ‘apples to apples’.
Note 1: The following instructions are for Windows.
Note 2: All instructions involving Photoshop should
work in versions 5 and up, however, pre-version 6 users will not be able to use
‘layer groups’ (or layer folders) and will either have to either preface the
layer names with the ‘layer group name’ and treat these as groups of layers
(i.e. hide and unhide as if they were one) or, alternately use separate files
for each ‘layer group’.
Note 3: I can not get “Render as Lines” or
“Wireframe Render” to work in the current version of 10.5 so for this section
we must make a copy of the current project file (for safeties sake) and open it
in V10n)

Figure 3.1.1

Figure 3.1.2
**** Addendum ****
After the
‘guides’ are made both the Front and Back Section need to be scaled up. It seems I left this detail out – or at least
I can not find it. Both guides will
become the ‘work’ files for creating the maps and they must be scaled up by the
same amount – a lot. This will not
interfere with stamping the mesh but it is important for getting proper details
and also the brush sizes and other steps depend on this scaling up. How much?
A lot! The Front section maps for
the Monique model were 1796x1526! Just
scale the front image up to that general range and remember what percentage it
took you to get there and then scale the back section up by that
percentage. Maps must be kept the same
scale so they match up and so brush sizes and other stuff will do the same
things. Scale up now and if you later
come across the ‘missing’ step that says to do it (or do it differently!)
ignore it and perhaps email me at rusty@virtualmediastudios.com with it’s location so I can correct it.
Go to Part 3.2 – Mapping The
Face: Creating the work files.